Doubly so if you've been informed that there's a hulking bald killer operating in the area who's been known to don disguises and this dude fits the description. If you're supposed to be guarding a place and some dude who you've never seen before walks up dressed as a cop, you've going to be suspicious. #Hitman absolution ps3 vs 360 freeThe whole disguise thing I have mixed feelings about: In previous games once you had the 'highest ranking' disguise you basically had a free pass to go anywhere you pleased unharassed and it sort of removed a lot of the challenge. ![]() The gameplay is familiar and it can be extremely satisfying when everything in a mission goes according to plan. The random dialogue can be pretty entertaining too. Holy shit is this game ever pretty, and the crowds are mind blowing. The strength of the game is undoubtedly the engine. I think I will do what you did and simply not worry too much about the performance rating and just try to have some fun.ĭon't get me wrong, when the game is good, it's really good. I started out playing the game on hard and trying to go for SA rank on each level but this is starting to ruin the gameplay experience for me as it is more about being an OCD challenge completionist than simply beating each level in the most effective and stealthy manner, like it was in the previous games. Doesn't matter if you get killed when doing this since challenge progress is instantly saved as soon as a challenge is completed or updated. #Hitman absolution ps3 vs 360 fulljust to boost your multiplier before going for a full clear. So basically what you could do is simply make suicide runs for the evidence pieces and just run and gun your way through to get all the disguises etc. And to complete the challenges I don't think you even need to finish the level. Trying to get the SA rating makes the game a terrible challenge grind. Both games became far more enjoyable at that I completely agree with everything you said. I played the later half of those games not concerning myself with how my performance was being rated and instead just tried to have a good time. Much like Dishonored, I played half the game as carefully as possible, desperately trying to get the most silent, non-lethal complete playthroughs before realizing I was not having any fun and actually missing out a big chunk of the new mechanics. This makes getting the big SA score bonus impossible in these areas and unlike every Hitman game ever made, a completely stealthy non-lethal approach through these areas isn't enough to warrant Silent Assassin anymore. If you've played even half way through the game you will know that there are many sections and even entire levels where you aren't required to kill anyone. Now this problem is actually compounded by the fucking story. This basically makes getting Silent Assassin an achievement hunter rank in most cases because the only way to get it in the first section would have been to try and complete the majority of the challenges (many of which need to be done over multiple playthroughs). I couldn't get the big 50,000 silent assassin score bonus in the first section because that bonus is only possible when the game gives you someone to assassinate. Second section Silent Assassin (1st rank) My overall level ranking Shadow (3rd rank). Here's how H:A handles it: In the first section I am ranked Specialist (3rd rank). Fans of the Hitman franchise will recognize that in any other Hitman game this would have been a Silent Assassin playthrough. Proceed to second section, game tells me I have a target to kill, I do the exact same thing as in the first section, move unnoticed, kill no one, eliminate the main target silently (or via an accident) and complete the level. ![]() I move through the level completely unnoticed and do not kill or even subdue anyone. Here's a scenario which illustrates my frustrations with this game perfectly: Instead of rewarding players based on their playstyle, the points system rewards grinding multiple playthroughs of the same level in order to get the highest score multiplier and therefore the highest score and best rank. Your level ranking is the sum of your score in each section.īasically this is a compromise that the developers made in order to implement all the social leaderboard bullshit. It also splits the levels into smaller chunks and scores you for each section. So unlike previous Hitman games, where you receive one ranking based on all your actions throughout a level, Absolution ranks you via a points system. TL DR: Ranks aren't about playstyle, they're about achievement grinding.
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